Review Of BulletStorm

I've come to a conclusion: Bulletstorm wasn't so much developed as it was raised on human growth hormones and taught the English language by a group of sailors and truck drivers. It was also shown every '80s action and sci-fi movie ever made about a dozen times, given a bottle of whiskey, handed a gun and instructed to shoot anything that moves.

The people who clearly felt that the first-person shooter genre was skimping on the "S" in "FPS" and taking itself too seriously birthed it; the sort who've made the likes of Painkiller and published Unreal Tournament and Gears of War. It's clear in everything from its distinctive style to its disregard for the plausible.

Yes, Bulletstorm is ridiculous, but in the way that the very best guilty pleasures are. That's the crux of the game really: the violence. Not the amount, but the inventiveness. This game succeeds in providing a great setting within which you can shoot, kick and energy leash bad guys to death in a huge numbers of ways. From a simple headshot to remotely guiding a (sometimes) human bomb into other enemies and beyond, the possibilities for being sadistic for points are awesome. The world is filled with deadly surprises with which to dispatch foes gruesomely (and stylishly), whether it's giant cacti or blast furnaces.

Despite plenty of murder, I never really made use of the full arsenal at my disposal. The flare gun and shotgun played second fiddle to the likes of the fully-upgraded Bouncer Cannon, which fires a repeatedly-exploding ball you can kick into lone or groups of enemies for a special Skillshot (that's the game's term for fancy deaths, by the way). Besides a special tingle of pride, you'll want to pursue Skillshots for the weapon upgrade points they dish out.That's the crux of the game really: the violence. Not the amount, but the inventiveness. This game succeeds in providing a great setting within which you can shoot, kick and energy leash bad guys to death in a huge numbers of ways. From a simple headshot to remotely guiding a (sometimes) human bomb into other enemies and beyond, the possibilities for being sadistic for points are awesome. The world is filled with deadly surprises with which to dispatch foes gruesomely (and stylishly), whether it's giant cacti or blast furnaces.

Despite plenty of murder, I never really made use of the full arsenal at my disposal. The flare gun and shotgun played second fiddle to the likes of the fully-upgraded Bouncer Cannon, which fires a repeatedly-exploding ball you can kick into lone or groups of enemies for a special Skillshot (that's the game's term for fancy deaths, by the way). Besides a special tingle of pride, you'll want to pursue Skillshots for the weapon upgrade points they dish out.

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